3D Engine Design for Virtual Globes Cozzi Patrick University of Pennsylvania Philadelphia USA

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"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The algorithms and techniques in the book are not tied to any particular programming langu… Celý popis ↓

VýrobcaTaylor & Francis Inc

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3D Engine Design for Virtual Globes Cozzi Patrick University of Pennsylvania Philadelphia USA

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"-- The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering.

3D Engine Design for Virtual Globes Cozzi Patrick University of Pennsylvania Philadelphia USA patrí medzi produkty, ktoré ponúkajú vyvážený pomer kvality a ceny. V hornej časti stránky nájdeš hlavný prehľad, nižšie podrobné vlastnosti a technické parametre.

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Taylor & Francis Inc

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